How it works
Design a card and send out a link.
After the deadline, release the orders for printing. We handle fulfillment, and 20% of each card pack goes to your team.
Step 1 · About ten minutes
Design your team's card (we'll help)
Pick a card layout, add your logo and team colors, set payout details, and set the order deadline date.
You'll set: your team, league, or school name, the season, and your order deadline.
Step 2 · That's it
Share out a link
When you launch, you'll get a link to your team's order page. Text it, email it, drop it in the team group chat.
Step 3 · You are not involved
Each family orders for their own player
A parent opens the link, adds the player's name and photo, sees the finished card on screen, and pays. Each family personalizes their own card, so you are never the person cropping thirty photos. Parents can choose to add a Custom Player back if they want the full baseball-card treatment.
Step 4 · 2 to 4 weeks
Orders close, cards print, cards ship
Nothing prints until your deadline passes. Once ordering closes, you release the orders for printing. Cards are printed and shipped directly to each family who ordered, usually within 2 to 4 weeks after the deadline.
Step 5 · 20% of each card pack
Your team gets paid
Once orders are delivered, the payout goes to the account your team connected through Stripe. Payouts run through Stripe, which means we never see or store your team's bank details.
If your team, league, or school has an EIN, use it during setup, so the money and any tax reporting attach to the organization rather than to you personally. No EIN? You can still run a fundraiser. Just know that proceeds over the IRS reporting threshold would be reported under your own Social Security number, which is a good reason to ask your league whether they have an EIN before you start.
Three questions coaches always ask
How long should my fundraiser run?
Between 7 and 21 days, with 10 often being the sweet spot. Short campaigns beat long ones. Typically 10 days guarantees at least one game plus a practice or two, which is how youth sports information often travels.
How much does my team make?
20% of each card pack, with no cap and no upfront cost.
What if I have never run a fundraiser before?
Then this is a good first one. There is no inventory, no money to hold, and nothing to deliver, which is where most volunteer fundraisers actually go wrong.
Every MVP starts somewhere.
Your MVP starts here.
In beta now, open to invited teams.
Want to partner with us? support@everymvp.com